I have both premium civs and I cannot find the samerepeatablesin terms of Greek as I did as Egyptian. I am at 19 as Greek and all the quests I have, that I even feel remotely able to accomplish, are white or grey (the white ones beinglaughablywhite, considering the difficulty, as in HARD). I definitely felt more continuity when it came to my Egyptian civ (to a point) than I have my Greek. I do have three epic t3 Greekadvisersin terms of units but still, I have to get to that age. There are a ton of repeatables but they are all offering xp rewards so bad I would have to play them 20 times or more to level while I am having a terrible time with the white and green quests.
While I understand a ramp-up in difficulty there has to be something resembling continuity. I can have a green quest that is simple and a green quest that, it seems, I need to be an ADHD spider monkey with an micromanagement graduate degree fromHarvardon crack to beat.
I just do not even understand the point of upgrades to farming etc. at this point. There is such an incentive to rush, rush, rush that they are wasted resources unless you have an epic version of a certain adviser. What is the goal here? Changing it up is nice but there has to be something of a linear progression considering the tech tree. If I need to level up and get certain techs to beat certain levels well, they should not be grey. I am not sure what I am getting at. I just have a general animosity towards this game. I love it anddespiseit at the same time. Something needs to change.
|||Which quests are you having difficulty with? At that level I presume it is Troy? I assure you that you do not need a micromanagement graduate degree to beat those quest, although you might want to learn a few lessons of macromanagement from Day[9] or Idra.|||
It is not any quest in particular. It is simply that color meansabsolutelynothing. One green quest may be reasonable and the next may be obscenely hardcore. There is noting resembling continuity. If there wererepeatablesthat were not insaneavailable I may not have such a problem. I like that it changes but a lot of quests are timed or working under the assumption that you are a resourcemicromanagementexprert. I get that, I am okay with that, but there are just too many quests worth too little that fill the gap. Why bother upgrading anything if everything in this game is, as I said, rush, rush, rush. I do not think anyone disputes that that is the strategy for the vast majority of the non-gimmick maps. Considering the terrible drops from chests you are pretty much at the mercy of how much you play. Which seems to be a lot. I get that, since I do play alot, I am still not lucky it seems.
|||What do you mean by "rush, rush, rush"? I am confused. You can get up a barracks or 2 early and still play defensively, or do you expect to boom with 30 villagers before producing any troops?|||Rushing a barracks to rush yet more (depending on the age) units is not any less rushing. Rushing is as rushing does. Rushing defense or rushing offense is, well, rushing. If I am spending my food, wood and gold on units I am not spending it on upgrades. Is producing 30 villagers anydifferentthan producing 15 and pushing troops? Yes. I hate that so many quests are decided on being a crack head the first two ages and then worrying about the next two later. If there were some progression that might make sense. Something different every now and then would be nice. Bushes, wood, etc. over and over in the hopes that you can fend off the 2 minute rush that is involved in every major quest. There are plenty of quests that are not like this but they are usually worth nothing or grey and worthless. Argos, as an example, starts off fun and then REALLY runs into territory that the prior quests do not prepare you for in any way shape or form.
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