Monday, April 23, 2012

Civ Ideas: Persians

This IS a suggestions board is it not? I figure I might suggest ideas. I've searched and found nothreads befitting of a project this detailed...henceforth I'll get started!


Anyway...



Persians


Main Gimmick: The main thing about Persia is that their infantry troops are Immortal conscripted. Unmounted Persian units have less life than othercivs, but are conscripted to have a second (and with Advisors possiblyeven third)'replacement' that instantlyrevives the unit.If the unit survives long enough for the cooldown to finish,another conscript will allow another death meaning immortality. They're frail otherwise.



Mounted units, by contrast, are either sturdy or highly powerful at what they do and more expensive than the average counterpart from another civ.


Barracks Units


Immortal Lancer: The Spearman mimicavailable in Age 1. They, while good against cavalry, also have minor anti-infantry, but again their lower health can balance this out.


Immortal Archer: This unit is also available in Age 1. Unlike most archers, this unit is all around with no true 'weakness' but no bonus vs any unit type. Pretty sturdy as far as persian units go.


Immortal Swordsman: Anti-infantry specialist with decent defenses and a slight bonus against buildings. Available age 2.


Sparabara: The Sparabara of Age3is very durablemelee unit but low low on health. He takes next to nothing from enemies and even can 'taunt' enemies onto him. He isbest countered by conversion or by not attacking it if you can avoid.Though his auto attack does force them to strike him.



Stables Units


Charioteer: The first stable unit in age 2. Chariots are durable for their setup with good archery countering powers, but they also counter religious units with increased damage. Through Advisors, Chariots can get Scythed Wheels.


Chariot Archer: Available Age 3. Can likewise get scythed wheels. Chariot Archers also counter religious units (and all chariots SHOULD as a shoutout to AoE having this power.) Otherwise similar to Egyptian. Also able to get Scythed Wheels through adviors. For the archer, the scythed wheels work in melee range.


Heavy Cavalry: Available Age 4, the Heavy Cavalry is alot like the Hippikon but with more focus on armor than health. They have a slight infantry bonus damage.


Horse Archer: Persian Horse Archers are incredibly fast but incredibly flimsy. Their range is great though. They are an age 4 unit.



Temple Units:


Magi: Much like Greek Priests, they heal and convert, though technologies will be different.They do not have Immortal status and are more effective at converting units that aren't Persian trainable.



Fortress Units:


Armored Elephant: The sturdy elephant rider who has no immortal status is VERY high on health and armor and power as well as cost. They can trample towers, walls and buildings and other units. Available Age 4 but highly susceptible to anti-cavalry.


Armored Elephant Archer: Available in Age 3, these are highly sturdy fast attacking archers with little special to them other than decently swift and very strong hots. They have weakness to antiarcher and Anticavalry so be careful. Elephant units, like other mounted units,are not Immortal Conscripted. Against melee attackers, they have a minor trample on top of their ranged arrow.



Docks are mostly the same as other civs.



Siege: Mostly vanilla. Their Catapults and rams are rather average and do their job. They lack a Pantinlonlon but super elephants can get by almost any fortification down as they take reduced structure damage.



Armory:


The armor line is the same BUT attacks are split into 2 categories: melee and ranged, not by unit type. If a unit is ranged, they get boosted by range tech, if melee then by melee tech. In the end, they cost 1/1/2 meaning getting all ranks will only cost 8 tech points instead of 9... and and rank 1 melee is free with the building so it'll only cost 7.



Beyond that, they havea rather typical TC villager training and aging technique. Its the military that has the gimmick.

|||I just found the religion in Persia was Zoroastrianism. Since Magi are followers of Zoroastrianism, perhaps Persian priest could be called Magi?
|||I feel like there civs lower tier units should be super super cheap+weak and their highest tier units uber strong. Make them the most contrasting civ in that regard.|||Pretty much what I just did. All mounted units are strong, costly, but not immortal. While not super cheap, Barracks units costa littlelessthan Stable and Fortress units, but have the Immortal replacement capacity. This effect can extend to Persian Advisor foot unitsas well|||Here's hoping they'd draw some ideas from me.|||A bump because I hope my thoughts on Persia get heard.

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