Awhile ago I had an idea concerning multiplayer.
The basics were that there would be some regions of the world map that were themselves divided into very small provinces. Clans/tribes/guilds of players could then own these provinces and challenge one another for them. Owning one of these might provide the clan members with free consumable mercenaries/resources/special gear etc.
To initially qualify for a piece of territory a clan might have to complete certain "clan quests", after which they would be assigned a random piece of land in one of the regions. If there were multiple regions that supported this, the quests might be different eg. to qualify for a piece of land in Macedonia you might have to complete a set of Macedonia-related quests between your clan, while to qualify for a piece of land in Ireland you'd have to complete a set of Ireland-related quests.
After getting assigned an initial province (we'll assume that the plot sizes on the map can be re-adjusted for volume - the size isn't really relevant) clans could then take over other provinces by either completing a difficult mission (for empty provinces) or by challenging another clan for the territory if it is owned.
The attacking clan could issue the challenge to the defending clan, who would have a set amount of time to respond (not too short ofc). When they did a pair of players, one from each clan (or maybe even 2v2), would then duke it out for control of the province in skirmish. If the time elapsed, control would be automatically transferred. Alternatively, there could be set times of day at which the battles took place (this might require separate Euro/US servers though...)
The provinces themselves might also have their own mini economies that developed real-time over long periods of time. They might be upgradeable to provide a defensive bonus against attack; or you might be able to construct certain economic buildings to change what bonuses the province provides or to tailor its economy to any resources it provides eg. if my clan captured a province with a gemstone bonus, I could build a quarry or something there to improve the bonus.
Anyway, having logged into the pre-release I see that Cyprus has been added as a region and looks like it is divided up into provinces. Any word on what this is about yet? Are all my hopes and wishes being fulfilled? :O
|||I think thatCyprus could be a part of the skirmish halls. Regular AoE gameplay in various landscapes. My guess is that these divided area´s are different maps for skirmishes.|||its shared region persia egypt.|||Cyprus will be divided into regions again? North and South?
|||Idea rocks
|||awesome idea, like a massive game of clan risk.|||Yeah exactly. A successful MMO game trades on there being a highly interactive community and plenty of end game content. This sort of thing is perfect and would really keep people interested; and making expansions for it (from which MS would get their revenue for these players) would be incredibly easy.
|||its a good idea and the region that is under a clans control it can be upgraded i mean like placing a workshop on it and produces mats to make other stuff in the schools that ar too in dif region that is on the same guild in schools to make better weapons armors starting from green till epics and the workshops and schools can be upgraded to make the stuff needed for the new gear
|||and also maybe you could build defenses over time to give you an advantage in defending the province (obvs these couldn't be TOO powerful)
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