Tuesday, April 17, 2012

Fix Fortresses and Barracks



I really
enjoy playing this game. I enjoy the interesting campaign and the loads of
stuff that premium civilizations get; so when I decide to play multiplayer, why
isn't it enjoyable?



Fortresses
and Barracks.



They’re not overpowered
but they have no limit to how many you can create. All you need to 2 or 3
fortresses near the town center and it is IMPOSSIBLE to destroy them. (Well not
impossible but extremely difficult considering every factor - resources,
spawning an army, getting there) It's time consuming and it's just not fair. I
don't like to play unfair, this is justgame breaking. I know that barracks
aren't as bad but when you have 10 in one place it still makes is hard to
destroy them and get to the enemy's town center.



THE
SOLUTION:



Creating a
limit on the number of fortresses and barracks a player can have. I know it's
possible, you can have a limit on houses and it's been done before in other AoE
games so why not do it here? Make it so you can only create 1 fortress and only
8 barracks. I think that's a reasonable amount.



IF this is
fixed make sure you DON'T put a limit on the number of barracks you have on
certain quests during the campaign.



This is
driving me nuts; it's the second worst thing in this game that almost compares
to the level differences when playing online. When I play PvP I hope that I'm
matched up with a player who is at least slightly equal to me in skill and
plays to win. When I go up against someone who is 10 levels higher than me I
can't at all to win. Create level boundaries as well it's that simple.



I’m not
ranting either, this is strictly a suggestion.

TL;DR: Fortresses
and Barracks are unfair, there is no limit to how many you can create thus
making it unbalanced. ALSO create level boundaries so I don't get paired with
someone 10 levels higher than me.



|||I only agree the point you made about fighting same levelish players.

I would hate to see barracks been limited.. And fortresses can be taken down fairly quickly with a handfull of rams.
|||

The point with that many barracks/ fortress works only if it's near your enemys base. Do you actually know, how long it takes to build that many fortresses and/or barracks. It's the responsibility of the other player to scout out and destroy possible threats near his base.
I fortress run often: meaning I try to get to age 3 as quickly as possible, build a fortress mid map and build my attack/defense from there on.

That usually means 2 things.

1. My base is underprotected and probably underdeveloped. (depending how far along the game we are.
2. The enemy just merely has to scout out what I'm doing and he can easily counter me.


People persieve this as an unfair strategy because you're going for the easy/quick win. But it comes with a lot of risk as well. leaving the other player to benefit from that. A good player can and probably will benefit from that or at least try to. A bad player won't be able to handle the strategy.

|||Very well, you are correct, I have overcome this problem before and you're right. You can prevent it before it gets worse, but for me it still feels like a dirty tactic. New players or bad players still might see this as being annoying as well. There are more unfair things in PvP that need more attention then this.|||its only an issue for low levels when the player doesn't have any siege to counter. when i was level 9, i fought a level 12 who did exactly this, but i ended up bottling him up in his base and slowly wearing him down. i had towers of my own hitting his fortresses and about 4 barracks constantly pumping out units, and would swarm them until all my melee units would die, then retreat and repeat. took forever, but worked.|||

Well, I know that in most missions so far I've been limited to like 24 houses for my units... And sometimes I feel like I should be able to make more. With triremes taking up 3 character slots, I can run out of room for a large fleet of foot soldiers quickly.

If houses can have a number limit, I think it would be fair to make a number limit for most other structures. Idk if barracks have one or not, but it could be problematic if another player scatters barracks all over the place lol.

Of course I still agree with everyone else generally about scouting out and keeping an eye on your opponent's work.

|||

I agree with a limit for Fortresses.. But instead of Baracks i'd say to put a limit on guard towers...


but 3 is too low... I'd rather say something between 5 and8 and guard towers 20 to 30mayby... didn't AOM have that BTW?

|||

No thanks, that's one thing i disliked in AoE3, the fort limit, the tower limit.

If you have the resources you should be able to build as many as you want, and it's a fun and viable strategy in some quests(building a mountain of forts and/or towers). I like that i can build as many as i want, much like it was in the first AoE game.

If a limit is hugely desired by a number of players, simply make it an optional feature for PvP, not one or the other, i love fort/tower spamming in AI games.

Buildings should not be limited to a set number, your resources determine how many you can build. If you enemy is building them on mass, then you're obviously not doing your due diligence in harassing him or her(play more offensively).

I never had a problem with fighting against players who would building spam in AoE 1 or 2... and i played those competitively for 6 years. I don't believe it's an issue in this game either.

|||I also think there musnt be a limit, if you got the resourses... you must have the liberty to use them as you wish. its RTS, dont have so much resourses, then improve your skills..., I agree about the PvP issues, it sucks, but those limits, as the houses too, not needed.
|||

Arbitrary limitations were imposed in AoE3 as a response to the tower spam gameplay in AoM. However, AoEO reintroduced the stone resource, which creates an inherent restriction against spamming shooting buildings that wasn't present in AoM and AoE3. You can buy more stone at the market after mines run out, but it gets fairly expensive eventually.

If an opponent spams fortresses, jump to the fourth age and make palintonons or ballistas/catapults. Watch his buildings melt away.

|||I AGREE... I just played a leval for like 3 hours where all he did was build fortress he had over 30 fortress two paths to his base and they were all fortress and seiges just to block the path in front of it. i was killing his partner went to him and i ran into the fortress city of pain. I even tried to take out the forest next to him and sneak in and bam fortress all along his tree line.|||Build Palintonons?
|||If your opponent can spam something and you can't, you are getting out macroed. It probably wouldn't have mattered if they spam stables or archery range instead. The exact method they kill you with is a formality, since you are dead long before then. If they have mass barracks and keep pumping out units, what's stopping you from doing the same if your econ is ahead?
|||

Not that much of a problem, since fortresses come in tier 3 and 1 siege with a strong army easily take down all fortresses

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