Monday, April 23, 2012

Add this feature please! Would make this so much better

I have a hard time managing all my gear, can you please add a feature or some way to monitor gear.

Example: When browsing the windy widget store, I see a good piece of gear i want to buy, but i have to back out and check what i already have active. So if i want to buy an upgrade for my archers, i have to sit there and compare it all manually. Cant we get some way of having it compare the new piece versus equipped piece?

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It's a challenging problem due to the number of units that can equip some pieces of gear; walls are by far the worst offenders.

But yeah, we totally agree. We do need to make this an easier process.

Remove Ads for Premium Users

We don't need to be reminded to buy premium packages when we have premium packages. Replace the mission load screen with something else.
|||This is already being implemented.

[Bug] Cannot collect chests in mission if you are invited to co-op game while on a map

Like it says, second time this has happened so I was unable to collect any chests on the map after defeating their guardians. While ingame if you are invited to join in a coop match and decline, you are no longer able to collect any chests left on the map. I have not tried letting the invite time out naturally (next step if it happens again).

Intelligence of enemies way too dumb, missions way too easy

Hey folks,

the non-Elite-missions are just waaay to easy. I mean comeon, in fact you can level up and them enemies don't even think about "whoouh let's build a HUGE army and attack him right away!".

Noo, if they attack (for example when I attack a villager outside the enemy's walls) they come with a small amount of units. And they keep it going that way. Sure you guys want to "convert" players to AoE, but it's way too easy as it is now.

Can we expect a balance fix which makes the missions at least a little harder and the enemies more intelligent?

You don't even have to think about what you're doing to win. This can't be it!

Anyone else thinks the same way as I do?

[BUG] Returning to capital city when being co-player

Hi,

when your coop-partner and you complete a mission which you have already completed but your partner has not, it's impossible to go back to the capital city right away. Actually you have to leave to another city like Crete or Mycenae and just THEN you can go to your capital city, but you cannot go to your capital city from the mission right away.

|||i've noticed this too

[BUG] Mission targets missing when quest not accepted

Hi,

when playing coop with a friend while you don't have the mission accepted or already completed it, you don't see the targets on your screen. Only your colleague does

Making Gates

Why cant we make them or did i miss them somewhere?|||you can make gates lol just make the walls then click on a section of the wall and it has a upgrade to gate cost 50 wood and its instant
|||I think he might be talking about when he clicks the wall to make a gate it doesn't regiter unless you mash the mouse over it a thousand times.|||thanks Joker