Monday, April 16, 2012

Ruler as a unit & Player shops

1. Would love for the ruler of my civ to be a unit in-game. Doesn't have to be over-powered. Mayber comes out of the Fortress

2. Would like to build a shop that others can come shop at in my city. Would like to craft items, then drag them into the inventor of my

shop to be sold.

Thanks!

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I agree with the second suggestion. Although an auction house type feature would benefit us greatly, adding our own custom shop would work as well.

Players might use the shop as a storage (warehouse) so to remove this;

Keep the items in the players bags (warehouse) even after they add the item to their shop

Or; Set a limit. 4 items for non-premium and 8 items for premium.

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For the first one does it even need to be a combat unit? We could have a player styled and designed avatar running around as the target for "Regicide' styled games.

I also like the shop idea, spend in game coin, or perhaps real money if you really want an advantage over the competition, to advertise your city in game for people can come and buy without all the effort of haggeling and selling in the trade channel. Would certainly make selling and buying mundane items like low level greens for F2P players a whole lot easier and overall more fun for people who like selling stuff.

|||I'd love to see a hero unit, it really ties in with the mmo and customization side of the game. It worked really well in in warcraft 2 as some evidence to go on. To be honest I don't understand why it wasn't in the game anyway...|||

Yes to both, I'd love to construct a legit marketplace for people to come buy my craftable items and loot without me having to spam trade all day.


And a customizeable king? Hell yea! I'd love to rule over my empire in first person.

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