|||While I do think 0.8% is too low, 50% and 4 items slots makes it totally imbalanced, to be perfectly honest. You are essentially making a unit 3x as strong as it is, and players not having such epic items would not be able to compete at all, no matter how good their macro is.
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Nobody is going to be competing naked against a level 40 character in epics though. I'm suggesting boosting all items, even greens, just not quite as much as purples. Also each slot usually boosts something different, except for health which might be boosted by 3 slots if you want it to, and archers get the arrow slot for a second damage increase.
End result is I think at 40 with full purples a unit should be like twice as powerful (instead of ~40% it is now), and with greens maybe 50-60% stronger. That's a 30% difference. It's meaningful, but not completely impossible to overcome. It should be hard though, because it's a game where they added gear rarities and that's what it's supposed to mean. If getting the best gear doesn't make you much more powerful than why bother?
|||A 5% difference might be all that a progamer needs to get a big advantage. In fact, if you look at say the Starcraft balance changes, they tend to be something like 5-20%. This is still an economy RTS, and having better gear should not compensate for bad strategy and mechanics.
Say if a green boost 50% and a purple boost 100%, then the person with purple needs only a 150 pop army to fight a person with a 200 pop army, which actually sounds pretty broken to me, and this is not counting the multiplicative effect that you can get with 4 items.
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