I think they could releasethe Atlanteanmythological civ. with a Historic civilization along with it. The Atlanteans exceled at Navel Combat because they needed a strong navy to defend their island city of Atlantis. They could have the best navy in the game and have the same land units as the Greeks. They could share the Greek reigons plus an Athens reigon, Corinth reigon, and a Megara reigon for Atlantis related quests or Atlantean colonies that have been established.
Barracks
- Murmillo: An anti-calvalry swordsmen. Very weak at later ages. Age 1.
- Hypaspist: And anti-infantry swordsmen. Basically the same as the Greek Hypaspist, but had a shield and a single sword like in Age of Mythology. Age 2.
- Destroyer: Anti-Building unit and slow. Not very good against other units, especially Anti-infantry.
Stable
- Contarius: Same as a Sarrisophoroi, but has a longer range. Age 2.
- Prodromos:Anti-calvalry. Age 3.
- Chariot: All around, fast calvalry unit. Age 4.
Archery Range
- Arcus: Basic archer. Age 2
- Peltast: Anti-range. Short ranged javelin thrower. Age 3
- Gastraphetes: Anti-infantry. Long range crossbowman. Age 4
Siege Workshop
- Battering ram: The exact same as any other ram. Age 3
- Ballista: As powerful as the Greek Ballista. Age 4
- Cheiroballista: Weaker, cheaper, more mobile version of the ballista. Handheld. Age 3
Temple
- Priest of the Olympians: Heals and converts groups of units and buildings at long range. Age 3
- Priest of the Gaia: Can create forests, gold mines, stone mines, and berry bushes with a 5 minute cooldown in between each summon. Age 3
- Priest of Kronos: Creates chaos among the enemy ranks and causes enemy units to attack anyone. Age 4
- Priest of Oranos: Can teleport units to locations that is in an allies or your line of sight. Age 4
Atlantean Knight Fortress
- Hoplite: The strongest of all Atlantean Knights. All around infantry unit. Age 3
- Hippikon: A mounted, heavily armored knight. All around calvalry. Age 4
- Toxotes: The archer of the knights. All around Archer. Age 2
- Somatophylax: An armored building destroyer. Age 3
- Heteroi: An armored mounted warrior with a torch. Age 4
Harbor
- Fishing Boat: Fishes for food. Age 1
- Bireme: A slower version of the trireme with only 2 sails instead of 3. Age 2
- Merchant Transport: A transport ship that can carry 20 units instead of 16 and then 24 once upgraded. Can trade between two docks. Age 2.
- Trireme: A 3 sailed, fast warship. All around warship. Age 2.
- Fire Ship: A slow warship that is effective against other ships. Age 3
- Ballista Bireme: A decent speed bireme with a ballista. Effective against buildings. Age 3
- Ballista Trireme: A fast trireme armed with a ballista. More effective against buildings than Ballista Biremes. Age 4
Town Center
- Citizen: The Atlantean equivilent to a village, but moves slower and doesn't require a drop-off site. Age 2
- Villager: The normal villager. Age 1
- Age up by building different monument that shows their pursuit of knowledge over power, including the Tower of Learning to go to the Bronze Age, the Great Academy of History to go the Silver Age, and the Library of Reading and Writing to go to the Golden Age. Monuments can be rebuilt for free if destroyed after completion.
I created the monuments from my imagination and the Atlanteans favored knowledge over power, but their army and navy can be quite challenging to defeat without the right strategy, especially if they player or AI (Campaign only) is using Atlantean Knights. If you like the idea of adding a mythological civilization, please leave a comment or suggestion.
|||Yeah great I guess, maybe a different name for citizen, since citizens are villagers?
|||Bad Idea... AoM is for Mythologies... keep AoE for the History.
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